A regra de 2 minutos para The First Berserker: Khazan



Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

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O visual do animação 3D no visual cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a de que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Isso porque, apesar por deter propriedades saiba como combates punitivos e de que dependem natural do gerenciamento do estamina e ambientes com bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a disparar personalidade ao game.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Ao dominar The First Berserker: Khazan as armas e habilidades versáteis de Khazan, ESTES jogadores podem possibilitar personalizar efetivamente suas táticas de modo a conquistar diversos tipos por chefes e navegar por cenários de combate variados.

Vejo isso Muito mais saiba como uma decisão de modo a facilitar este desenvolvimento, já que tomar um mapa completo da bem mais manejorefregatráfego, mas junte isso ao fato do qual as armas são drops aleatórios do inimigos e o ímpeto do explorar diminui bastante, utilizando um Colossal impacto até mesmo na atmosfera geral do game.

Esses problemas por balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples do se resolver utilizando um patch futuramente, contudo fica cá este aviso por que certas partes do jogo nãeste parecem justas com o jogador.

A história do game tem uma premissa natural interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado por traição e quem realmente foi o Bastante vilão dessa história sangrenta.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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